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Patch 28th of May (1.107.112.)

All my mods are compatible with this patch! Yay!


However, I cannot tell how my mods will react with DirectX 11 (DX11). I did not try it yet in my game, and I don't plan to for now, at least not permanently, because from what I know, it will break some stuff in my own save. Good thing is, that even if it breaks anything, it is all reversible when you go back to DX9. I still need some time before I try it.


As I don't do much CC, there isn't much to break with DX11, but still I cannot guarantee you that. Please remember for now DX11 is optional and experimental, so you are not forced to use it. And I from my end, I promise that furtherly this month I'll do the testing of my mods with it, just not straight away.


If any of you decide to go to DX11 and have some feedback about my mods, that would be more than welcome :]


OTHER UPDATES

I'll still upload few updates this week, but not patch related. And, as I already mentioned in Monday Portion of News on Patreon, I'll do the final testing of Career Day Overhaul, so next week the release it is!

Recent Posts

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More updates (not patch related)

Career Day Overhaul  - new version was released, adding not only new careers and new options to the mod, but also a custom event, that...

 
 
 
Patch 18th September (1.118.242)

Below list of all mods that needed an update, with short explanation. You can download them all from this Patreon post (free)...

 
 
 
Updates

The Art of Flower Arranging Aspiration   - updated for patch 20th August (1.117.221), the script was completely removed but I managed to...

 
 
 

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