UFO Investigator Aspiration (originally by r3m)
- ilkaSimming

- Sep 25
- 3 min read
Updated: Dec 8

I decided to make this mod a separate post, because it will be easier for me to handle stuff.
This is a mod created originally by r3m and then maintened for some time by Itsmysimmod. Then I took over its maintenance.
Aspiration can be now used in Base Game only, however it will not have few features that will work only with Get to Work EP, especially all features related to Aliens (since Aliens were added with GtW EP). I edited some interactions so they can work with base game as well - e.g. Analyse personality and Transmute interaction are now a base game interactions if you drink Alien Juice as an Alien Guru.
Original description of the mod: link
If ever something happens to the MTS site, I am copying this description here as well.
Description:
Back in the days of TS2, Knowledge Sims were obsessed with aliens and would constantly roll wants to be abducted. I really liked that, so I wanted to bring it back to The Sims 4 in the form of a new aspiration.Let me introduce you to the custom UFO Investigator aspiration! This a knowledge aspiration focused on maxing the Rocket Science skill and visiting the Alien World of Sixam.
Milestones:
Stargazer
Achieve Level 3 Rocket Science Skill (75)
Stargaze for 6 Hours (75)
Conspiracy Theorist
Collect 3 Alien Species (250)
Collect 3 Space Prints (250)
Collect 2 Space Rocks (250)
Contactee
Achieve Level 6 Rocket Science skill (500)
Reach Level 4 of the Scientist or Astronaut career (500)
Unmask 3 Aliens (600)
UFO Investigator
Achieve Level 10 Rocket Science skill (1500)
Travel to Alien World (750)
Collect 4 Geodes (750)
Reward Trait:
Those Sims who complete all the requirements of this aspiration will receive the Alien Guru trait. These Sims are very knowledgeable about aliens and their powers. In particular, Alien Gurus:
Can prepare Alien Juice and Space Energy Drink,
Will always get Focused after abduction,
Can transmute metals, revive dead alien collectibles, erase memories, empathize and analyze the personalities of other Sims,
Can use their cell phone to contact aliens,
Know the secret handshake of aliens.
Calling Aliens:
After thoroughly studying the lives of extraterrestrials, Alien Gurus have came up with a clever way to communicate with aliens. Yea, it's using their cell phone. Click on the Entertainment category in your Sim's phone to access this new interaction.
Interaction Summon Aliens
Pick a Sim and aliens will come to abduct them inmediately.
Only teens or older Sims can be picked. Aliens cannot be picked.
The caller will get a slight Fun and Social boost.
They will also build Mischief skill.
Geeks, Goofballs and abductees with the Cheerful trait will gain relationship points with the caller (unless they're Hot-Headed or Squeamish). Other Sims will react negatively.
Male abductees have a 50% of returning pregnant.
Other Changes:
I have included several whims that are exclusive to Alien Gurus and Sims who have selected the UFO Investigator aspiration track.Additionally I have included some changes to a few game mechanics:
Aliens and half-aliens can now prepare Alien Juice and Space Energy Drink.
Squeamish Sims won't get Focused after alien abductions.
Sims in the Astronaut career will always get Focused after returning from an abduction.
Sims cannot unmask fake aliens (i.e., Sims who drank the Alien Aura Serum).
Fake aliens can now revive dead alien collectibles and transmute metals.
Languages:
I took out this opportunity and translated mod to Polish. Now there are following language versions available:
English (by Itsmysimmod)
Spanish (by Itsmysimmod)
Polish (by me)
Portuguese (by ManyWhiTe)
French (by lilotea)
German (by Riveda and ScorpioSims)
Chinese (by fishvip)
Russian (by TranquilBobolink)
Dutch (by GothiqeSimmer)
Italian (by Federica Madarena)
German - by LuciaSims - can be downloaded from:
Compatibility:
I made it compatible with Aliens Reloaded mod (by Kayaker), but our mods will still be shown as incompatible (!) until Kayaker makes some changes on their own as well. Still, you can use both mods safely together. There is only 1 file that causes conflict (loot_Buff_OccultAlien_ReturnedFromAbduction). If you are bothered by this message about incompatibility you can open a mod and remove this file. It just changes who will get a certain buff after the abduction, no big deal. If you decide to keep both mods and do not remove anything, the only consequence will be that a) you'll still get message about incompatibility and b) only my change will be read by the game or Kayaker's change will be read by the game, both can't be accepted at the same time. But it will not cause errors.
DOWNLOAD
You need XML injector for this mod (the current version).
Change log:
n/a









Comments